![]() *WARNING! Mixing this module with other mods that increase global damage or reduce player health to 150~ makes damage absolutely insane! At 0 skill you will be able to do 80% weapon damage. *Weapon skill has less influence on weapon damage. *Reduced sneak attack damage bonus to 2 ( was 4 ) *Ammo effects double base damage of a gun and double base DT of the target. I am merely releasing because it turned out pretty cool but I still wish to find a more elegant solution. Of the other mods this one is the most experimental and the least compatible. This module also has the side effect that melee weapons are not so overpowered anymore and energy weapons are considerably more effective as well. This method allows for just guns to do far higher damage than before without ruining the balance of damage threshold. Increases damage of all weapons in the game by modifying ammo and ammo effects. ( Damage module spiked challenge level dramatically and the cost of the regen was simply out of control.) *HAM-SixHands: Now includes explosives in a separate pool. *HAM-SixHands: Detonators no longer count as a hand. *HAM-Spawns: Increased max dead bodies per cell. *HAM-Spawns: Cleaned up spawns to reduce both random battles and creatures that seemed out of place. *Changed name of mod to FONVA to HAM: Hardcore Advanced Mods *HAM-SixHands:Your Explosives skill determines how many explosives you can carry. *HAM-SixHands:Shovels now only count as one hand ( Down from 2 hands ) The spawns module has been moved to a separate dedicated location. This version is the last large update to most of the smaller modules. All modules are now available as optional separate downloads or you can get them all at once with the full package. This is a Fallout New Vegas game play overhaul. HAM: Hardcore Advanced Mods 2.0 ( Formally FONVA )
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